Publications
A selection of writings on immersive experiences by CIE members2023
2022
2021
2020
Sajjadi, P., Bagher, M. M., Cui, Z., Myrrick, J., Swim, J. K., White, T. S., & Klippel, A. (2020). CZ investigator: learning about critical zones through a VR serious game. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 603–604). Piscataway, NJ: IEEE. https://doi.org/10.1109/VRW50115.2020.00151
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Klippel, A., Zhao, J., Sajjadi, P., Wallgrün, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive place-based learning – An extended research framework. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 449–454). Piscataway, NJ: IEEE. https://doi.org/10.1109/VRW50115.2020.00092
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Zhao, J., Simpson, M., Wallgrün, J. O., Sajjadi, P., & Klippel, A. (2020). Exploring the Effects of Geographic Scale on Spatial Learning. In Cognitive Research: Principles and Implications, 5(14), 1–18. https://doi.org/10.1186/s41235-020-00214-9
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Zhao, J., LaFemina, P., Carr, J., Sajjadi, P., Wallgrun, J. O., & Klippel, A. (2020). Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 893–902). Atlanta, GA: IEEE. https://doi.org/10.1109/VR46266.2020.1581091793502
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Klippel, A., Zhao, J., Sajjadi, P., Wallgrun, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive Place-based Learning – An Extended Research Framework. In 2020 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual and Augmented Reality (KELVAR) (pp. 449–454). https://doi.org/10.1109/VRW50115.2020.00095
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Bagher, M. M. (2020, March). Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 537-538). IEEE. https://doi.org/10.1109/VRW50115.2020.00120
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Sajjadi, P., Bagher, M. M., Wallgrün O. J., Cimiano, P., Kopp, S., Klippel, A. (2020) Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions. In Immersive Learning Research Network Conference 2020. Piscataway, (pp. 230-235). NJ: IEEE.
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2019
Official Site
2018
Oprean, D., Verniz, D., Zhao, J., Wallgrün, J. O., Duarte, J., & Klippel, A. (2018). Remote studio site experiences: Investigating the potential to develop the immersive site visit. In T. Fukada, W. Huang, P. Janssen, K. Crolla, & S. Alhadidi (Eds.), Learning, Adapting and Prototyping – Proceedings of the 23rd CAADRIA Conference – Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018 (pp. 421–430). Hong Kong: The Association for Computer-Aided Architectural Design Research in Asia.
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official site
Jackson, K. L., Oprean, D., Stubbs, C., Zhao, J., Blari, J., LaFemina, P., & Klippel, A. (2018). Investigating the promise of the virtual field trip: Capitalizing on the advantages of virtual reality for conveying field site information. In D. Beck, A. Pena-Rios, T. Ogle, C. Allison, L. Morgado, J. Pirker,. . . C. Gütl (Eds.), iLRN 2018 Montana: Workshop, Long and Short Paper and Poster Proceedings from the Fourth Immersive Learning Research Network Conference (pp. 147–148). Graz, Austria: Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-609-3-2
Huang, J., Bagher, M., Ross, H., Piekielek, N., Wallgrün, J. O., Zhao, J., & Klippel, A. (2018). From archive, to access, to experience – Historical documents as a basis for immersive virtual reality. Journal of Map & Geography Libraries.
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2017
Oprean, D., Simpson, M., & Klippel, A. (2017). Collaborating remotely: An evaluation of immersive capabilities on spatial experiences and team membership. International Journal of Digital Earth, 1, 1–17. https://doi.org/10.1080/17538947.2017.1381191
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Sundar, S. S., Kang, J., & Oprean, D. (2017). Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior and Social Networking, 20(11), 672–682. https://doi.org/10.1089/cyber.2017.0271
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Wallgrün, J. O., Huang, J., Zhao, J., Masrur, A., & Klippel, A. (2017). A framework for low-cost multi-platform VR and AR site experiences. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W8. p. 263-270.
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Masrur, A., Zhao, J., Wallgrün, J. O., LaFemina, P., & Klippel, A. (2017). Immersive applications for informal and interactive learning for earth sciences. In Workshop on Immersive Analytics (IA), at IEEE VIS, Phoenix, Arizona, USA, October 1st, 2017.
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Wallgrün, J. O., Huang, J., Zhao, J., Ebert, C., Roddy, P., Murtha, T., Awe, J., Klippel, A. (2017). Archaeological site exploration and analysis. In P. Fogliaroni, A. Ballatore, & E. Clementini (Eds.), Proceedings of Workshops and Posters at 13th International Conference on Spatial Information Theory (COSIT 2017) (pp. 307–314). Berlin: Springer. https://doi.org/10.1007/978-3-319-63946-8_48
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Zhao, J., Lafemina, P., Wallgrün, J. O., Oprean, D., & Klippel, A. (2017). IVR for the geosciences. 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). doi:10.1109/kelvar.2017.7961557
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