Publications

A selection of writings on immersive experiences by CIE members

2023

Long, J. W., Masters, B., Sajjadi, P., Simons, C., & Masterson, T. D. (2023). The development of an immersive mixed-reality application to improve the ecological validity of eating and sensory behavior research. Frontiers in Nutrition, 10. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10395832/
 
M. Bagher, M., Sajjadi, P., Wallgrün, J. O., LaFemina, P., & Klippel, A. (2023). Virtual reality for geospatial education: immersive technologies enhance sense of embodiment. Cartography and Geographic Information Science, 50(3). https://doi.org/10.1080/15230406.2022.2122569
 
Prestby, T. J., Robinson, A. C., McLaughlin, D., Dudas, P. M., & Grozinger, C. M. (2023). Characterizing user needs for Beescape: A spatial decision support tool focused on pollinator health. Journal of Environmental Management, 325. https://doi.org/10.1016/j.jenvman.2022.116416

2022

Sajjadi, P., Bagher, M. M., Myrick, J. G., Guerriero, J. G., White, T. S., Klippel, A., & Swim, J. K. (2022). Promoting systems thinking and pro-environmental policy support through serious games. Frontiers in Environmental Science, 10. https://doi.org/10.3389/fenvs.2022.957204
 
Zhao, J., Wallgrün, J. O., Sajjadi, P., LaFemina, P., Lim, K. Y. T., Springer, J. P., & Klippel, A. (2022). Longitudinal Effects in the Effectiveness of Educational Virtual Field Trips. Journal of Educational Computing Research, 60(4). https://doi.org/10.1177/07356331211062925
 
Wallgrün, J. O., Chang, J. S. K., Zhao, J., Trenham, P., Sajjadi, P., Simpson, M., & Klippel, A. (2022). Place-based education through immersive virtual experiences — preparing biology students for the field. Journal of Biological Education. https://doi.org/10.1080/00219266.2022.2067580
 
Bursztyn, N., Sajjadi, P., Riegel, H., Huang, J., Wallgrün, J. O., Zhao, J., Masters, B., & Klippel, A. (2022). Virtual strike and dip – Advancing inclusive and accessible field geology. Geoscience Communication, 5(1). https://doi.org/10.5194/gc-5-29-2022
 
Sajjadi, P., Ewais, A., & de Troyer, O. (2022). Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to. In Entertainment Computing (Vol. 41). https://doi.org/10.1016/j.entcom.2021.100468
 
Zhao, J., Ma, X., Simpson, M., Sajjadi, P., Wallgrün, J. O., & Klippel, A. (2022). Reference frames and geographic scale: understanding their relationship in environmental learning. Cartography and Geographic Information Science, 49(1). https://doi.org/10.1080/15230406.2021.1942219
 
Sajjadi, P., Edwards, C. G., Zhao, J., Fatemi, A., Long, J. W., Klippel, A., & Masterson, T. D. (2022). Remote iVR for Nutrition Education: From Design to Evaluation. Frontiers in Computer Science, 4. https://doi.org/10.3389/fcomp.2022.927161
 
Robinson, A. C., Prestby, T. J., McLaughlin, D., Dudas, P., & Grozinger, C. (2022). Evaluating User Needs for Geovisualization of Pollinator Health and Ecosystems. Abstracts of the ICA, 5. https://doi.org/10.5194/ica-abs-5-157-2022

2021

Bagher, M. M., Sajjadi, P., Wallgrün, J. O., la Femina, P. C., & Klippel, A. (2021). Move The Object or Move The User: The Role of Interaction Techniques on Embodied Learning in VR. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.695312
 
Zhao, J., Simpson, M., Sajjadi, P., Wallgrün, J. O., Li, P., Bagher, M. M., Oprean, D., Padilla, L., & Klippel, A. (2021). CrowDXR – Pitfalls and potentials of experiments with remote participants. Proceedings – 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021. https://doi.org/10.1109/ISMAR52148.2021.00062
 
Klippel, A., Sajjadi, P., Zhao, J., Wallgrün, J. O., Huang, J., & Bagher, M. M. (2021). EMBODIED DIGITAL TWINS for ENVIRONMENTAL APPLICATIONS. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 5(4). https://doi.org/10.5194/isprs-annals-V-4-2021-193-2021
 
Wallgrun, J. O., Knapp, E., Taylor, A., Klippel, A., Zhao, J., & Sajjadi, P. (2021). Place-based learning through a proxy – Variations in the perceived benefits of a virtual tour. Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, ILRN 2021. https://doi.org/10.23919/iLRN52045.2021.9459380
 
Bursztyn, N., Riegel, H., Sajjadi, P., Masters, B., Zhao, J., Huang, J., Bagher, M. M., Oliver Wallgrun, J., & Klippel, A. (2021). Fostering geological thinking through virtual strike and dip measurements. Proceedings – 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021. https://doi.org/10.1109/VRW52623.2021.00061
 
Fleming, E. C., Robert, J., Sparrow, J., Wee, J., Dudas, P., & Slattery, M. J. (2021). A Digital Fluency Framework to Support 21st-Century Skills. Change: The Magazine of Higher Learning, 53(2). https://doi.org/10.1080/00091383.2021.1883977

2020

Zhao, J., Sensibaugh, T., Bodenheimer, B., McNamara, T. P., Nazareth, A., Newcombe, N., Minear, M., and Klippel, A. (2020). Desktop versus immersive virtual environments: Effects on spatial learning. Spatial Cognition & Computation, 3(3), 1–36. https://doi.org/10.1080/13875868.2020.1817925
 
Li, P., Legault, J., Klippel, A., & Zhao, J. (2020). Virtual reality for student learning: Understanding individual differences. Human Behaviour and Brain, 1(1), 28–36. https://doi.org/10.37716/HBAB.2020010105
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Wallgrün, J. O., Bagher, M. M., Sajjadi, P., & Klippel, A. (2020). A comparison of visual attention guiding approaches for 360° image-based VR tours. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 83–91). Piscataway, New Jersey: IEEE. https://doi.org/10.1109/VR46266.2020.00-78
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Zhao, J., Simpson, M., Wallgrün, J. O., Sajjadi, P., & Klippel, A. (2020). Extended realities – How changing scale affects spatial learning. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 601–602). Piscataway, NJ: IEEE. https://doi.org/10.1109/VRW50115.2020.00151
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Zhao, J., LaFemina, P. C., Carr, J., Sajjadi, P., Wallgrün, J. O., & Klippel, A. (2020). Learning in the field: Comparison of desktop, immersive virtual reality, and actual field trips for place-based STEM education. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 893–902). Piscataway, New Jersey: IEEE. https://doi.org/10.1109/VR46266.2020.00114
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Sajjadi, P., Bagher, M. M., Cui, Z., Myrrick, J., Swim, J. K., White, T. S., & Klippel, A. (2020). CZ investigator: learning about critical zones through a VR serious game. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 603–604). Piscataway, NJ: IEEE. https://doi.org/10.1109/VRW50115.2020.00151
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Klippel, A., Zhao, J., Sajjadi, P., Wallgrün, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive place-based learning – An extended research framework. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 449–454). Piscataway, NJ: IEEE. https://doi.org/10.1109/VRW50115.2020.00092
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Zhao, J., Simpson, M., Wallgrün, J. O., Sajjadi, P., & Klippel, A. (2020). Exploring the Effects of Geographic Scale on Spatial Learning. In Cognitive Research: Principles and Implications, 5(14), 1–18. https://doi.org/10.1186/s41235-020-00214-9
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Zhao, J.LaFemina, P., Carr, J., Sajjadi, P., Wallgrun, J. O., & Klippel, A. (2020). Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 893–902). Atlanta, GA: IEEE. https://doi.org/10.1109/VR46266.2020.1581091793502
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Klippel, A., Zhao, J.Sajjadi, P., Wallgrun, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive Place-based Learning – An Extended Research Framework. In 2020 IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual and Augmented Reality (KELVAR) (pp. 449–454). https://doi.org/10.1109/VRW50115.2020.00095
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Bagher, M. M. (2020, March). Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 537-538). IEEE. https://doi.org/10.1109/VRW50115.2020.00120
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Bagher, M. M., Sajjadi, P., Carr, J., La Femina, P., & Klippel, A. (2020). Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D. In Immersive Learning Research Network Conference 2020. Piscataway, (pp. 132-139). NJ: IEEE.

Sajjadi, P., Bagher, M. M., Wallgrün O. J., Cimiano, P., Kopp, S., Klippel, A. (2020)  Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions. In Immersive Learning Research Network Conference 2020. Piscataway, (pp. 230-235). NJ: IEEE.
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2019

Klippel, A., Zhao, J., Oprean, D., Wallgrün, J. O., Stubbs, C., La Femina, P., & Jackson, K. L. (2019). The value of being there: Toward a science of immersive virtual field trips. Virtual Reality, 1(4), 24. https://doi.org/10.1007/s10055-019-00418-5
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Wallgrün, J. O., Chang, J. (S.‑K.), Zhao, J., Oprean, D., Baka, J., Murphy, T., & Klippel, A. (2019). For the many, not the one: Designing low-cost joint VR experiences for place-based learning. In P. Bourdot, V. Interrante, L. Nedel, N. Magnenat-Thalmann, & G. Zachmann (Eds.), Proceedings of Euro VR – Scientific Track (pp. 126–148). Cham: Springer.
 
Hollett, T., Luo, S., Turcotte, N., Ramsay, C., Stubbs, C., & Zidik, Z. (2019). Moments of friction in virtual reality: How feeling histories impact experience. E-Learning and Digital Media, 204275301987604.
Official Site
 
Zhao, J., Wallgrün, J. O., LaFemina, P., Normandeu, J., & Klippel, A. (2019). Harnessing the Power of Immersive Virtual Reality – Visualization and Analysis of 3D Earth Science Data Sets. Geo-Spatial Information Science.
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Klippel, A., Zhao, J., Jackson, K. L., LaFemina, P., Stubbs, C., Oprean, D., Wetzel, R., Wallgrün, J. O., & Blair, J. (2019): Transforming Earth Science Education Through Immersive Experiences. Delivering on a Long Held Promise. In Journal of Educational Computing Research 10 (2). DOI: 10.1177/0735633119854025
 
Klippel, A., Zhao*, J., Oprean, D., Wallgrün, J. O., & Jack Shen-Kuen Chang (2019). Research framework for immersive virtual field trips. In KELVAR: The Fourth IEEE VR Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality. Best Paper Award
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Legault, J., Zhao, J., Chi, Y.-A., Chen, W., Klippel, A., & Li, P. (2019). Second Language learning and embodied experience via virtual reality. Languages, 4(1), 13.
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Klippel, A., Oprean, D., Zhao, J., Wallgrün, J. O., LaFemina, P., Jackson, K., Gowen, E. (2019) Immersive Learning in the Wild: A Progress Report. In: Beck D. et al. (eds) Immersive Learning Research Network. iLRN 2019. Communications in Computer and Information Science, vol 1044. Springer, Cham. https://doi.org/10.1007/978-3-030-23089-0_1
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Zhao, J., & Klippel, A. (2019) Scale – unexplored opportunities for immersive technologies in place-based learning. IEEE VR 2019 Conference Paper
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Wallgrün, J. O., Masrur, A., Zhao, J., Taylor, A., Knapp, E., Jack Shen-Kuen Chang, & Klippel, A. (2019). Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone. In WEVR: The Fifth IEEE VR Workshop on Everyday Virtual Reality.
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2018

Oprean, D., Verniz, D., Zhao, J., Wallgrün, J. O., Duarte, J., & Klippel, A. (2018). Remote studio site experiences: Investigating the potential to develop the immersive site visit. In T. Fukada, W. Huang, P. Janssen, K. Crolla, & S. Alhadidi (Eds.), Learning, Adapting and Prototyping – Proceedings of the 23rd CAADRIA Conference – Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018 (pp. 421–430). Hong Kong: The Association for Computer-Aided Architectural Design Research in Asia.
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official site

Jackson, K. L., Oprean, D., Stubbs, C., Zhao, J., Blari, J., LaFemina, P., & Klippel, A. (2018). Investigating the promise of the virtual field trip: Capitalizing on the advantages of virtual reality for conveying field site information. In D. Beck, A. Pena-Rios, T. Ogle, C. Allison, L. Morgado, J. Pirker,. . . C. Gütl (Eds.), iLRN 2018 Montana: Workshop, Long and Short Paper and Poster Proceedings from the Fourth Immersive Learning Research Network Conference (pp. 147–148). Graz, Austria: Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-609-3-2

Huang, J., Bagher, M., Ross, H., Piekielek, N., Wallgrün, J. O., Zhao, J., & Klippel, A. (2018). From archive, to access, to experience – Historical documents as a basis for immersive virtual reality. Journal of Map & Geography Libraries.
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2017

Oprean, D., Simpson, M., & Klippel, A. (2017). Collaborating remotely: An evaluation of immersive capabilities on spatial experiences and team membership. International Journal of Digital Earth, 1, 1–17. https://doi.org/10.1080/17538947.2017.1381191
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Sundar, S. S., Kang, J., & Oprean, D. (2017). Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior and Social Networking, 20(11), 672–682. https://doi.org/10.1089/cyber.2017.0271
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Wallgrün, J. O., Huang, J., Zhao, J., Masrur, A., & Klippel, A. (2017). A framework for low-cost multi-platform VR and AR site experiences. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W8. p. 263-270.
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Masrur, A., Zhao, J., Wallgrün, J. O., LaFemina, P., & Klippel, A. (2017). Immersive applications for informal and interactive learning for earth sciences. In Workshop on Immersive Analytics (IA), at IEEE VIS, Phoenix, Arizona, USA, October 1st, 2017.
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Wallgrün, J. O., Huang, J., Zhao, J., Ebert, C., Roddy, P., Murtha, T., Awe, J., Klippel, A. (2017). Archaeological site exploration and analysis. In P. Fogliaroni, A. Ballatore, & E. Clementini (Eds.), Proceedings of Workshops and Posters at 13th International Conference on Spatial Information Theory (COSIT 2017) (pp. 307–314). Berlin: Springer. https://doi.org/10.1007/978-3-319-63946-8_48
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Zhao, J., Lafemina, P., Wallgrün, J. O., Oprean, D., & Klippel, A. (2017). IVR for the geosciences. 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR). doi:10.1109/kelvar.2017.7961557
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